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In a new interview with IGN, Koshi Nakanishi, the director of Resident Evil Requiem Evil, and its producer, Masato Kumazawa, ...
The next Resident Evil game is meant to draw in new players, but don't get too caught up in the first-person versus ...
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Agence France-Presse on MSN'Resident Evil' makers marvel at 'miracle' longevity
When zombie-blasting survival game "Resident Evil" launched on the very first PlayStation console in 1996, Japanese ...
Capcom developers also let players choose between third- person and first-person perspectives in the latest survival horror ...
Hollywood keeps trying to make Resident Evil happen, but games like BioShock and Alan Wake would be far more deserving of a ...
Resident Evil Requiem's director believes that the seventh installment in the series may have been a tad too scary. The new game also relies on horror, but the optional TPP mode should reduce it a bit ...
Resident Evil 9 Requiem director Kōshi Nakanishi has claimed that the new game is the “most extreme” entry in the ...
Scary Resident Evil is back, baby. Capcom says Resident Evil Requiem shares some similarities with by far the scariest scene ...
Nemesis is one of Resident Evil's fan-favorite baddies, but here's a few fun facts you might not know about the big guy.
Although there are often debates about whether a certain video game is too scary, for the Resident Evil franchise at least, that seems to be the developers' primary goal. Going back to the first entry ...
Kōshi Nakanishi explains how Resident Evil Requiem will depart from its predecessors and teases the main character's evolution.
Speaking to GamesRadar, director Koshi Nakanishi explained how he implemented Resident Evil 7's first-person perspective to make it "more immersive and more scary than ever before," noting that he ...
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