Hitem3D also says it supports USDZ, and a workflow that uses geometry + reference images to generate textures — positioning it as a way to “revive” existing models, not just create new ones. A deeply ...
dragon-shaped asset where scales, horns, and whiskers follow the underlying geometry rather than appearing as a flat overlay.
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
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