AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
MoltenVK 1.4.2-rc1 shipped July 19, 2026, adding native sampler min/max filtering and gl_DrawID support to macOS while ...
A new patch for Doom has added Vulkan support, making the recent Bethesda game the first title to support that API. AMD GPUs pick up significant performance as a result, while Nvidia performance looks ...
The next generation of real-time visuals is ray tracing, and developers can now turn to the open Vulkan graphics API to bring this tech into their games. The Khronos Group consortium announced today ...
Vulkan multi-GPU support was announced by Khronos in March 2017 but it wasn’t until Vulkan 1.1 was released in March this year that explicit multi-GPU support was added to the API. Now the first AAA ...
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