Nvidia has quietly retired 32-bit PhysX support on RTX 50 series GPUs — a game-specific graphics technology that was advertised heavily during the 2000s and early 2010s. Nvidia confirmed the ...
I did not expect to be talking about PhysX in 2025. The technology came out when I was still in school and today I'm at an age where buying a motor vehicle could be described as a midlife crisis. No, ...
Every so often, someone on the 'Net stumbles across something noteworthy, but the news doesn't spread until weeks or maybe even months later. That's what's happened over at NGOHQ, where forum reader ...
PhysX, the physics engine used in many first and third-person games to make models and scenery move more realistically, will be coming to Planetside 2 and observant players may already have seen a GPU ...
Rich was the editorial lead for CNET's Home and Wellness sections, based in Louisville, Kentucky. Before moving to Louisville in 2013, Rich ran CNET's desktop computer review section for 10 years in ...
In late June, I published the first-look we’ve had at PhysX since the acquisition by NVIDIA. Though I didn’t know it at the time, it was the first part of the series, with three parts likely to be in ...
Mirror's Edge is a game that is getting a lot of attention behind the scenes and internally as the next big game to really take advantage of the latest PC technology. It is a first person ...
So then, I have to admit to like what I tested today. Overall gaming with PhysX adds a much more immersive experience to gaming. NVIDIA implementation as it is right now is downright good, as they ...
NVIDIA has just announced it will be releasing PhysX 5.0 "soon in 2020" with the updated physics middleware SDK offering up support for a "unified particle simulation framework". In NVIDIA's own PhysX ...
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