Mali G2-Ultra NX is Arm's new mobile GPU that embeds AI accelerators inside shader cores -- a different approach than ...
Furthermore, Mount and Blade 2 now supports Compute Shader Skinning and Particle Shading. By using Compute Shader Skinning, the team has moved the skinning calculations of skeletal meshes from the ...
PC game performance analysis has become dramatically more complex in the DirectX 12 and Vulkan era. Between asynchronous compute, hardware ray tracing, temporal reconstruction, frame generation, and ...
Unity have announced that Unity 4.3 is now available for the PlayStation 4. The latest version supports all the next gen features that the system is capable of, which includes compute shaders and ...
Two days ago, Raja Koduri teased Intel's next-generation Xe-HGP gaming GPU running a new and, at the time, unreleased 3DMark Mesh Shader feature test. There was no information provided about the GPU, ...
AMD has just announced a capability that’s already been baked into its GCN-based GPUs, that enables something called Asynchronous Shaders. Asynchronous Shaders are a feature of new or next-gen APIs ...
With the release of macOS Sonoma, Apple has also updated the current versions of Metal developer tools for use in Windows. Here's how to get and use them. Metal is Apple's graphics framework for macOS ...
The visual fidelity of PC video games has evolved at a breathtaking pace over the past three decades. What began as a handful of textured triangles rendered by rigid, purpose-built hardware has ...
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